Facts About Fort Triumph Gameplay Tactical RPG Revealed



Fort Triumph is now in Early Access has begun and we've a look at the brand new world map even though trying legendary difficulty.

Minor patch 0.7.6 is live with a slew of fixes and modifications predicated on your feedback. These minor patches will release frequently and focus on instant fixes and solutions, while major patches will introduce new content material and major feature changes.

UI
Based on your feedback, we implemented a short indicator showing the path an object will be pushed or toppled towards while planning an action. That is merely a first rung on the ladder and a more comprehensive UI option is in the works.

Iterated the overwatch trigger indicator to make it easier noticable. While hovering over enemy cards, systems will be highlighted following community feedback. When choosing a ranged enemy, his range will be displayed in UI. We plan to replace this with a remedy showing both movement and firing range later on.

Changes
Once revealed, enemies will stay visible even while out of sight. That is a measure to prevent enemies activating and immediately heading off the grid to shock players in later turns.

The tops of walls in crypt amounts will now become blocked for movement.

Removed the survival goal from prologue mission 1 pursuing feedback and as section of the overall effort to boost prologue experience.

Support Beam HP in prologue cave objective has been reduced. Increased Mage foundation HP by 1. Elevated Ranger base speed by 1. Reduced Paladin base speed by 1.

Bug Fixes

Fixed some enemies capturing through walls, fences and homes when they should have no Line of Sight. However it's not over, and there is still a known issue with LoS in some cases that is being worked on.

Set a bug hanging the overall game when dialogue performs while in cinematic camera (frequently spotted in prologue cave objective). Fixed the Telekinesis of Opportunity bug which allowed ranged AoO by melee heroes. Fixed a Fort Triumph Gameplay Tactical RPG bug which eliminated buffs gained on the world map too quickly. Blinding Light (Paladin ability) will not require direct line of view as designed. Fixed an overwatch indicator bug which didn't screen it in a few edge cases, particularly when overwatch triggered instantly on the first tile of movement. Fixed a broken tile in the final room of the prologue which allowed the boss to go through the platform.

Fort Triumph in the Programmers own words:

Frequently dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the utilization of Environmental Interactions to generate rich, demanding and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will need to burn, freeze, topple, kick around or outright destroy the landscapes at the right moment.

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